Somebody on Facebook asked, and without going into current politics (puh-leeze, guys, not here!) here’s my answer.

The question was: what do atevi think about gun control?

It’s illegal for humans to have one; Bren is always very careful with concealed-carry, and nobody fusses about Tabini’s, either. Repeating-fire type weapons and certain kinds of ammunition are reserved for the Assassins’ Guild. Rifles are fairly common–the meat supply relies only on wild game in season: ethics forbid ‘kept’ animals, and while the Hunters’ Guild supplies markets, private hunting is common. Pistols are generally permitted on a clan’s own property, but should not be taken outside it.

The Mospheirans also hunt, which takes a license, as does the possession of firearms. They do not permit weapons to be carried or used except on certain reserves, except for law enforcement. They were officially disarmed under the terms of the Treaty of the Landing, and the provision remains a matter of argument. [Some say they need to arm to defend the island; others say that arming would make it more likely they would have to defend the island—and they’re vastly outnumbered.] Hunting rifles are quite common; pistols are reserved for law enforcement.

Among the ship-folk, possession of weapons that might damage equipment or breach the walls is strictly controlled. Only the battle-armored security, which has weapons-control, targeting, and target-discrimination built into the armor, is permitted projectile weapons. The wearer may control the guns, and has the option to equip them and plug them in, but there is no trigger: the user establishes certain rules of engagement, such as fire-on-movement; fire-on-id; fire-on-fire; type of fire; and whether the background may be fragile or populated with non-combatants.